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Games

Internship at DoubleMoose

Game: Last Man Sitting

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Sound Design

I did all the sounds for the Gun variants, all the Mini Boss Attacks, most of the Enemy Attacks Card Select, UI. I also Implemented it all using MetaSounds and Blueprints

Internship at DoubleMoose

Game: Abyssus

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Sound Design

I worked on the 1.3 Update for Abyssus and I did all the sounds for the Elite Boss enemy, Abomination enemy, Sniper Enemy and the Door sounds. I also Implemented everything using MetaSounds and Blueprints

TGA Collab

Game: Strings of Freedom

Sound Design

On Strings of Freedom my resposabilities were the Player Attacks, Player Movement like Jump and Wall Jump, Enemy Attacks & the Dialogue SFX.

TGA Collab

Game: Fika Frenzy

Sound Design

On Fika Frenzy i did the VO for the cinamon bun character (Bullen). I also made the footsteps, explosions, Most destructible objects and most of the UI. I also made the ambience for the indoors biom.

Middleware

Middleware Experience

FMOD & Wwise

While going to University In Skövde (2018 - 2022) I used FMOD in the game projects and now in AP Academy I have been diving deeper into both Wwise and FMOD.​

Game Engines

Game Engines I Am Familliar With.

Unreal Engine 5, Unity & GODOT

​I am very familiar with implementing audio into Unreal Engine 5 using BluePrints and MetaSounds.

I worked in Unity during my time at the University In Skövde (2018 -2022). I have recently started to look into GODOT.

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