Games
Internship at DoubleMoose
Game: Last Man Sitting
Sound Design
I did all the sounds for the Gun variants, all the Mini Boss Attacks, most of the Enemy Attacks Card Select, UI. I also Implemented it all using MetaSounds and Blueprints
Internship at DoubleMoose
Game: Abyssus
Sound Design
I worked on the 1.3 Update for Abyssus and I did all the sounds for the Elite Boss enemy, Abomination enemy, Sniper Enemy and the Door sounds. I also Implemented everything using MetaSounds and Blueprints
TGA Collab
Game: Strings of Freedom
Sound Design
On Strings of Freedom my resposabilities were the Player Attacks, Player Movement like Jump and Wall Jump, Enemy Attacks & the Dialogue SFX.
TGA Collab
Game: Fika Frenzy
Sound Design
On Fika Frenzy i did the VO for the cinamon bun character (Bullen). I also made the footsteps, explosions, Most destructible objects and most of the UI. I also made the ambience for the indoors biom.
Middleware

Middleware Experience
FMOD & Wwise
While going to University In Skövde (2018 - 2022) I used FMOD in the game projects and now in AP Academy I have been diving deeper into both Wwise and FMOD.

Game Engines
Game Engines I Am Familliar With.
Unreal Engine 5, Unity & GODOT
I am very familiar with implementing audio into Unreal Engine 5 using BluePrints and MetaSounds.
I worked in Unity during my time at the University In Skövde (2018 -2022). I have recently started to look into GODOT.



